If the camera distance is below the minimum, update the camera position with the new distance.
export function bumpZoom() { const minDistance = minCameraDistance(reactiveState.shape); if (cameraDistance < minDistance) { cameraDistance = minDistance; sharedState.cameraPosition = cameraPosition(theta, phi, cameraDistance); }} Copy
export function bumpZoom() { const minDistance = minCameraDistance(reactiveState.shape); if (cameraDistance < minDistance) { cameraDistance = minDistance; sharedState.cameraPosition = cameraPosition(theta, phi, cameraDistance); }}
If the camera distance is below the minimum, update the camera position with the new distance.