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lib/simulation
seedsRule
Function seedsRule
seedsRule
(
cellState
:
0
|
1
,
aliveNeighbours
:
number
)
:
0
|
1
Seeds Automata
Dead (0) -> Alive (1) if exactly 2 neighbours are alive (Birth)
Alive (1) -> Dead (0) (Death)
Parameters
cellState
:
0
|
1
aliveNeighbours
:
number
Returns
0
|
1
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Seeds Automata